![]() One of the issues with Adventure Mode though is that if you aren't at least familiar with the basics of Standard Mode it is very difficult to know what you should do or how you should progress. Although I still feel it suffers from some of the same endgame issues I mentioned before. Unlike a lot of idle RPGs that more pretend to be an RPG and are actually just an endless loot grind with a few clickable skills, this one feels a LOT more like you are actually making important decisions as you play. That plays much more like a traditional RPG only at idle speed. The Slayer Crossbow is close, but I think that idea should be pushed further.Īs far as Adventure Mode goes, that is a whole different beast. For instance getting a recipe that allows you to make the equipment instead (likely using high end and looted materials) but also requires a fully Mastered skill to produce. Unfortunatley, Can I Idle Melvor doesnt have to damage reduction requirements for this dungeon or the. It would be nice if the loot you got fed back into your non-combat skills in a greater way. The requirements for In to the Mists is 90 slayer. I also think I remember hearing there is going to be a major cooking overhaul (check me on that one if Im wrong) and I would imagine that will be more of the same.īut I do agree, there should be more interconnection, particularly in the end-game where you get loot that is just better than what you can make. Follow this guide to help you from the longest most tedious grind of your life. Well there is an easy way and I wish I knew this before I started. Summoning requires you to dip back and forth between all sorts of combat and non-combat skills and gives bonuses to both. Melvor Idle: Fastest way to level prayer and slayer skills Has anyone else started leveling prayer or slayer in Melvor Idle, and think that this is literally impossible to get to 99. I think that is coming more with each of the major updates, While there was a little of that before (like Herblore having it to a degree), Agility really started it with some of the variable bonus types. You can only find a Pet if you are specifically training that skill. I guess I would prefer some kind of global Progression, some more links between the skills. Melvor Idle Pets Instead, the player is guaranteed to unlock the Into the Mist pet. ![]() Originally posted by Apoc:I still enjoy the game because Numbers go Up but it feels like something is missing, unlocking Woodworking 2.0 where you can do something else beside logs, maybe unlock seed gathering instead of finding them only in bird nests or more synergy between the different skills like woodworking getting you a bonus in combat with Strength weapons. ![]()
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